Showing posts with label Anti-flyer. Show all posts
Showing posts with label Anti-flyer. Show all posts

Monday, 14 January 2013

Heldrake: Baleflamer or Hades Autocannon?

Well, as promised, I think it's time to help out those of you stuck on what to take on your Heldrakes, and why!

I didn't know Baleflamers could hurt Flyers!

Take the Baleflamer.
Why?

Alright, let's get into it.

The Hades Autocannon is undeniably a decent gun with 4 shots at S8, and having it on a Heldrake means you can fire it at enemy Flyers. 12 being the usual maximum AV for Flyers, S8 is pretty darn decent. So why not take the Hades Autocannon? Well, honestly, it's just so damn mediocre on a Heldrake. At BS3, you'll hit 2 shots and against AV12 you'll get one glance/pen. Sure, combined with his Vector Strike you have a reasonable chance at taking down an enemy Flyer, but at 170 points you'd be wanting something better than a reasonable chance.

And the same applies to standard vehicles. You have an OK chance to take out a vehicle over a turn or two.

Then when it comes to firing at enemy infantry, you lack both the volume of fire to hurt hordes and the AP to hurt Marines.

So really taking the Hades Autocannon makes your Heldrake pretty mediocre at just about everything.

The Baleflamer on the other hand is just ridiculous. A S6 AP3 Template that you can place 12" away from the model firing it? Yes please!

Unlike the Hades Autocannon, the Baleflamer has both the capability to hit huge numbers of dudes as well as the AP to deal with Marines and any other 3+ save guys. On top of that, it's wounding them all on 2+. Then take into account that it also ignores cover saves and it's just an incredible weapon.

Need an objective cleared last turn? No problem, just go into Skimmer mode, get as close as you need and Baleflamer those dudes away for the win. Opponent running a horde of Power Armour? Baleflamer fixes that. Are they running a horde of anything at all? Same thing goes. It's also great at clearing heavy weapon teams. Really, it's great at removing any infantry T5 or less that doesn't have a 2+ save, and that's most things you'll be facing.

Then, if you really do need to remove that last Hull Point, you can always Vector Strike, just as a last resort thing.

If you're running 3 Heldrakes, I might consider giving one of them a Hades Autocannon then, but for 1-2 they should all have a Baleflamer.

If you want to remove enemy Flyers, get some Havocs or maybe even give a Forgefiend a spin. There are plenty of better options for it than the Heldrake.

Thursday, 11 October 2012

Flakk Missiles vs Autocannons and Quad-gun

In the new Chaos book, Havocs can take Flakk Missiles with their Missile Launchers so they can fire at Flyers with S7 AP4 shots, but is it really worth it over just taking Autocannons and an Aegis Defence Line with a Quad-gun?

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Mathematical!

So two units of 5 Havocs with 4 Missile Launchers and Flakk Missiles comes in at 175 points a unit, or 350 points for the two of them. So you get 8 shots at a Flyer a turn after it has had a chance to shoot you, which nets you 5.333... hits and 2.666... glances and penetrates against AV11, so slightly less than a single Flyer in one turn.

Two units of Havocs with 4 Autocannons are 115 points each, or 230 points together, and then the Aegis Defence Line with a Quad-gun is 100 points on top of that, coming in at 20 points less than the Missile Launcher Havocs. The major benefit of this kit is that you get to shoot at the Flyer when it comes in and before it even has a chance to shoot at you. The Quad-gun being fired at BS4 with TL will get you 3.444... hits alone and 1.7222... glances/pens. Then on your turn the 8 Autocannons will hit 1.333... times, getting you another 0.666... Glances/Pens against the same AV11 vehicle. This all comes out to slightly less glances/penetrates than the Flakk Missiles, but it does come in at 20 points cheaper and gives you vastly superior firepower against transports and other lightly armoured vehicles.

With that all in mind, I think I'll be going for the Autocannon Havocs and Aegis Defence Line every time because while they do slightly less against Flyers, they also cost less, do far more against transports and infantry and the Quad-gun gives you a slight chance to take the enemy Flyer down before it even gets a chance to shoot.

Just some food for thought.