Showing posts with label black. Show all posts
Showing posts with label black. Show all posts

Wednesday, 16 January 2013

MTG: 15/13 With Trample Turn 4? I think so!

After some thinking, I realised that I can get a Deadbridge Goliath to 15/13 with Trample by turn 4, and I thought that was just a little insane.

In fact, I think it's more than a little insane, because if one had no removal in hand at the time I'd probably just be scooping. In any case, it's all good fun and would make for a good, maniacal laugh when pulled off.

Giant Insect Rhino Fungus

 First turn, we play a Forest and then slap down an Arbor Elf.

Turn 2 throw down our second land, then tap both for a Farseek.

Turn 3 we play another land and then place our Giant Insect Rhino Fungus, then we tap Arbor Elf to untap a Forest, then retap afforementioned Forest and throw Rancor onto the Deadbridge.

Finally, at turn 4 we play another land, making for 5 in total, then play a Corpsejack Menace, use the 5th land for a Bond Beetle and putting the counters onto the Goliath, then we swing with the Goliath, pray they attempt to lower the damage coming from the currently 9/7 Trampler running at them and, if they do, we slap a Hunger of the Howlpack right onto our already-massive creature after untapping a Forest with our Arbor Elf for a total of 6 +1/+1 counters placed on him.

So there you go, a 15/13 creature with trample on turn 4.

Viable? Well, I don't really know, but against anything not black or blue, I'd say so. Definitely kitchen table friendly in the least.

Fun? Oh god yes!

As long as your opponent doesn't have any cheap removal you'll be set and it's pretty much game over right there. If they do, well, at least your Rancor comes straight back to your hand, your Corpsejack is down and you've got a bunch more mana than you should, plus a couple of chump blockers until you can more buffs and bodies down.

Thoughts? Comments?

Friday, 11 January 2013

G/B Golgari BIG Monsters Decklist For Standard

As promised in my last post, I'm posting up my first decklist after much deliberation and changes made. The entire idea behind the deck is pretty simple: create the biggest creature possible and punch my opponent's face in. There are a variety of ways I can achieve this though, so it's not like if one card doesn't pop up the whole deck is screwed. More on that after the actual deck, though...


Land:
4x Swamp
8x Forest
4x Overgrown Tomb
4x Woodland Cemetery
4x Rogue's Passage
(24 total)

Creatures:
2x Slitherhead
2x Bond Beetle
2x Strangleroot Geist
2x Predator Ooze
4x Corpsejack Menace
4x Deadbridge Goliath
2x Jarad, Golgari Lich Lord
3x Soul of the Harvest
(21 total)

Planeswalkers:
2x Vraska the Unseen
(2 total)

Spells:
3x Rancor
3x Farseek
3x Essence Harvest
4x Increasing Savagery
(13 total)

60 total

So how does it win? Well, as I said, there are a good number of ways this deck can pull off a win.

Ideally, a Corpsejack Menace will be down, and an Increasing Savagery thrown onto something like the Deadbridge Goliath or Soul of the Harvest.

From there, we can cast Essence Harvest and depending on whether or not Increasing Savagery was cast with its Flashback we could very well insta-gib our opponent.

Or we could sacrifice the creature with Jarad's second ability.

Or we could make the creature unblockable with Rogue's Passage.

Or we could simply Trample straight over whatever creature's the opponent has with Rancor/Soul of the Harvest.

Without making anything big, we could also make one of Vraska's tokens unblockable and win the game simply because they can't stop our 1/1 assassin.

And there are plenty of other combinations that ultimately lead the deck to victory.

But as some may have noticed, the deck has no Golgari Decoys or Wild Beastmasters, which I previously considered fairly essential additions to my deck. So what happened? Glad you asked. See, the Golgari Decoy was a fantastic card at first when my deck was mostly the Intro Pack, but as I added more new cards the less useful it became thanks to the abundance of Trample and Unblockable and Jarad and Essence Harvest.

As for the Wild Beastmaster, while she's a solid card I don't feel like she fits into this deck specifically because it focuses more on making one or two massive creatures and I don't often have the number of creatures down to really benefit from her. I feel that a in a token spam deck she's almost mandatory, just not here.

I'm aware that the deck isn't exactly the most powerful deck in the world, but it's a hell of a lot of fun, and it's my first deck too. In the least, I'm proud of it and have fun making the biggest creatures I can. It's also good fun throwing down a Deadbridge Goliath turn 3 after a turn 2 Farseek, but I guess that's beside the point...

Thoughts? Comments? Suggestions?